SSR
Dantsu Flame [そして幕は上がる]

Dantsu Flame [そして幕は上がる]

ダンツフレーム[そして幕は上がる]

Stamina
SSR
Server
JP server only (not yet in Global)
JP release
2024-07-09
Max level
Lv.50 (LB4)
Key Effect
Specialty Priority
+50
Key Effect
Hint Frequency
+40%
Key Effect
Initial Friendship Gauge
+35

Training Effects

Friendship Bonus +25%
Lv.1: +10%
Lv.25: +20%
Lv.30: +20%
Lv.35: +21%
Lv.40: +23%
Lv.45: +25%
Lv.50: +25%
Training Effectiveness +10%
Lv.1: +0%
Lv.25: +0%
Lv.30: +0%
Lv.35: +5%
Lv.40: +10%
Lv.45: +10%
Lv.50: +10%
Mood Effect +30%
Lv.1: +0%
Lv.25: +20%
Lv.30: +20%
Lv.35: +23%
Lv.40: +26%
Lv.45: +30%
Lv.50: +30%
Initial Friendship Gauge +35
Lv.1: +10
Lv.25: +22
Lv.30: +25
Lv.35: +27
Lv.40: +30
Lv.45: +32
Lv.50: +35
Specialty Priority +50
Lv.1: +0
Lv.25: +35
Lv.30: +35
Lv.35: +40
Lv.40: +45
Lv.45: +50
Lv.50: +50
Skill Point Bonus +2
Lv.1: +0
Lv.25: +0
Lv.30: +0
Lv.35: +0
Lv.40: +0
Lv.45: +1
Lv.50: +2
Race Bonus +10%
Lv.1: +1%
Lv.25: +4%
Lv.30: +5%
Lv.35: +6%
Lv.40: +7%
Lv.45: +8%
Lv.50: +10%
Fan Bonus +20%
Lv.1: +1%
Lv.25: +12%
Lv.30: +15%
Lv.35: +16%
Lv.40: +17%
Lv.45: +18%
Lv.50: +20%
Hint Levels +2
Lv.1: +0
Lv.25: +2
Lv.30: +2
Lv.35: +2
Lv.40: +2
Lv.45: +2
Lv.50: +2
Hint Frequency +40%
Lv.1: +0%
Lv.25: +30%
Lv.30: +30%
Lv.35: +33%
Lv.40: +36%
Lv.45: +40%
Lv.50: +40%

Values include the card's unique effect from the level it unlocks. Intermediate levels are interpolated the same way the game does.

Skills & Hints

Unshakeable Faith

Medium・If you're in the first half of the pack during the second half of the Middle Leg, your speed will slightly increase

Event

Unwavering Ambition

Medium・If you're in the first half of the pack during the second half of the Middle Leg, your speed will increase

Event

Latch On

Slightly increase velocity when trying to pass another runner in the second half of the race. (Pace/Late)

Event

Nimble Navigator

Slightly increase maneuverability when the way ahead is blocked in the last spurt.

Hint

Stamina to Spare

Slightly decrease fatigue upon approaching mid-race. (Pace Chaser)

Hint

Preferred Position

Slightly decrease fatigue mid-race. (Pace Chaser)

Hint

Medium Straightaways ○

Slightly increase velocity on a straight. (Medium)

Hint

Medium Corners ○

Slightly increase velocity on a corner. (Medium)

Hint

Pace Chaser Straightaways ○

Slightly increase velocity on a straight. (Pace Chaser)

Hint

Playtime's Over!

Slightly increase velocity when followed by another runner directly behind for a long time.

Hint

All I've Got

Slightly increase velocity when well-positioned on a straight in the last spurt. (Medium)

Hint

Training events(5 events)

Event names, choices and outcomes from GameTora. Events with conditions, random alternate outcomes or secret triggers are not listed.

Chain events· 3

  • わたしの得意なこと!
    Top Option
    Energy +10 · Stamina +10 · Dantsu Flame bond +5
    Middle Option
    Dantsu Flame bond +15
    Bottom Option
    Skill points +45 · Dantsu Flame bond +5 · Event chain ended
  • わたしの苦手なこと!
    Top Option
    Stamina +10 · Guts +10 · Unshakeable Faith hint +2 · Dantsu Flame bond +5
    Bottom Option
    Stamina +10 · Guts +5 · Unwavering Ambition hint +1 · Dantsu Flame bond +5 · Event chain ended
  • (わたしの大切なこと)
    Stamina +20 · Guts +20 · Unwavering Ambition hint +3 · Dantsu Flame bond +5
    orStamina +15 · Guts +10 · Unwavering Ambition hint +2 · Dantsu Flame bond +5

Random events· 2

  • いつものわたしは
    Top Option
    Latch On hint +1 · Dantsu Flame bond +5
    Bottom Option
    Stamina +15 · Dantsu Flame bond +5
  • いつかのわたしは
    Top Option
    Speed +15 · Dantsu Flame bond +5
    Bottom Option
    Wit +15 · Dantsu Flame bond +5