SSR
Gold City [Gentle Moon]

Gold City [Gentle Moon]

ゴールドシチー[優しい月]

Guts
SSR
Server
JP server only (not yet in Global)
JP release
2023-06-29
Max level
Lv.50 (LB4)
Key Effect
Specialty Priority
+50
Key Effect
Hint Frequency
+40%
Key Effect
Initial Friendship Gauge
+35

Training Effects

Friendship Bonus +30%
Lv.1: +10%
Lv.25: +22%
Lv.30: +25%
Lv.35: +26%
Lv.40: +27%
Lv.45: +28%
Lv.50: +30%
Training Effectiveness +5%
Lv.1: +0%
Lv.25: +5%
Lv.30: +5%
Lv.35: +5%
Lv.40: +5%
Lv.45: +5%
Lv.50: +5%
Mood Effect +30%
Lv.1: +0%
Lv.25: +20%
Lv.30: +20%
Lv.35: +23%
Lv.40: +26%
Lv.45: +30%
Lv.50: +30%
Initial Friendship Gauge +35
Lv.1: +10
Lv.25: +22
Lv.30: +25
Lv.35: +27
Lv.40: +30
Lv.45: +32
Lv.50: +35
Specialty Priority +50
Lv.1: +0
Lv.25: +35
Lv.30: +35
Lv.35: +40
Lv.40: +45
Lv.45: +50
Lv.50: +50
Power Bonus +1
Lv.1: +0
Lv.25: +0
Lv.30: +0
Lv.35: +1
Lv.40: +1
Lv.45: +1
Lv.50: +1
Race Bonus +5%
Lv.1: +0%
Lv.25: +1%
Lv.30: +1%
Lv.35: +2%
Lv.40: +3%
Lv.45: +5%
Lv.50: +5%
Fan Bonus +10%
Lv.1: +0%
Lv.25: +5%
Lv.30: +5%
Lv.35: +6%
Lv.40: +8%
Lv.45: +10%
Lv.50: +10%
Hint Levels +3
Lv.1: +0
Lv.25: +0
Lv.30: +0
Lv.35: +0
Lv.40: +0
Lv.45: +2
Lv.50: +3
Hint Frequency +40%
Lv.1: +0%
Lv.25: +0%
Lv.30: +0%
Lv.35: +0%
Lv.40: +0%
Lv.45: +30%
Lv.50: +40%
Initial Speed +20
Lv.1: +0
Lv.25: +15
Lv.30: +15
Lv.35: +16
Lv.40: +18
Lv.45: +20
Lv.50: +20

Values include the card's unique effect from the level it unlocks. Intermediate levels are interpolated the same way the game does.

Skills & Hints

Shifting Gears

Slightly increase passing ability when positioned toward the front mid-race. (Mile)

Event

Summer Gust

Increase performance in summer races, increasing Speed and Power.

Event

High Voltage

Increase acceleration when positioned toward the front in the early part of late-race. (Mile)

Event

A Small Breather

Slightly recover endurance when positioned midpack or further back mid-race. (Late Surger)

Event

Mile Corners ○

Slightly increase velocity on a corner. (Mile)

Hint

Unyielding Spirit

Slightly increase passing ability. (Mile)

Hint

Opening Gambit

Slightly dull movement for runners ahead when positioned toward the back early-race. (Mile)

Hint

Tail Held High

Slightly increase velocity after activating many skills mid-race.

Hint

Leap Forward

Slightly increase acceleration when trying to pass another runner from the back late-race. (Sprint/Mile)

Hint

No Looking Back

Slightly increase velocity when positioned toward the front upon approaching late-race. (Mile)

Hint

Beating Heart

Slightly increase acceleration when positioned toward the front in the early part of late-race. (Mile)

Hint

Training events(5 events)

Event names, choices and outcomes from GameTora. Events with conditions, random alternate outcomes or secret triggers are not listed.

Chain events· 3

  • リスケの嵐
    Speed +10 · Power +10 · Gold City bond +5
  • 仕方ない……のかな
    Top Option
    Guts +10 · Skill points +10 · Shifting Gears hint +1 · Gold City bond +5
    Bottom Option
    Mood +2 · Energy +35 · Gold City bond +5 · Event chain ended
  • 伝えるべき言葉は
    Top Option
    Wit +10 · Skill points +15 · Summer Gust hint +1 · Gold City bond +5
    Bottom Option
    Guts +10 · Skill points +15 · High Voltage hint +1 · Gold City bond +5

Random events· 2

  • 08:36 / Crap, I Overslept
    08:36/朝寝坊、やばっ
    Top Option
    Mood -1 · Skill points +45 · Gold City bond +5
    Bottom Option
    Energy +10 · Wit +5 · Gold City bond +5
  • 13:12 / Lunch Break, Gotta Get Myself Together
    13:12/昼休み、気合い入れなきゃ
    Top Option
    Skill points +30 · Gold City bond +5
    Bottom Option
    A Small Breather hint +1 · Gold City bond +5