SR
Gold Ship [Golshi's House Specialty]

Gold Ship [Golshi's House Specialty]

ゴールドシップ[ゴルシ印のスペシャリテ]

Stamina
SR
Server
JP server only (not yet in Global)
JP release
2023-04-19
Max level
Lv.45 (LB4)
Key Effect
Specialty Priority
+35
Key Effect
Initial Friendship Gauge
+30
Key Effect
Hint Frequency
+30%

Training Effects

Friendship Bonus +25%
Lv.1: +10%
Lv.25: +20%
Lv.30: +21%
Lv.35: +22%
Lv.40: +23%
Lv.45: +25%
Training Effectiveness +5%
Lv.1: +0%
Lv.25: +5%
Lv.30: +5%
Lv.35: +5%
Lv.40: +5%
Lv.45: +5%
Initial Friendship Gauge +30
Lv.1: +10
Lv.25: +25
Lv.30: +26
Lv.35: +27
Lv.40: +28
Lv.45: +30
Specialty Priority +35
Lv.1: +0
Lv.25: +20
Lv.30: +25
Lv.35: +30
Lv.40: +35
Lv.45: +35
Guts Bonus +1
Lv.1: +0
Lv.25: +0
Lv.30: +0
Lv.35: +0
Lv.40: +0
Lv.45: +1
Race Bonus +15%
Lv.1: +1%
Lv.25: +10%
Lv.30: +11%
Lv.35: +12%
Lv.40: +13%
Lv.45: +15%
Fan Bonus +20%
Lv.1: +1%
Lv.25: +15%
Lv.30: +16%
Lv.35: +17%
Lv.40: +18%
Lv.45: +20%
Hint Levels +2
Lv.1: +0
Lv.25: +0
Lv.30: +1
Lv.35: +1
Lv.40: +2
Lv.45: +2
Hint Frequency +30%
Lv.1: +0%
Lv.25: +0%
Lv.30: +20%
Lv.35: +25%
Lv.40: +30%
Lv.45: +30%

Values include the card's unique effect from the level it unlocks. Intermediate levels are interpolated the same way the game does.

Skills & Hints

Risky Business

Moderately increase velocity in the second half of the race, but also greatly increase fatigue sometimes.

Event

End Closer Savvy ○

Moderately increase ability to get into a good position. (End Closer)

Event

Inside Scoop

Slightly increase velocity when near the inner rail on the final corner. (Long)

Event

After-School Stroll

Slightly reduce fatigue on a downhill. (End Closer)

Event

Hanshin Racecourse ○

Moderately increase performance at Hanshin Racecourse.

Event

Standing By

Slightly decrease fatigue mid-race. (End Closer)

Hint

Straightaway Spurt

Slightly increase acceleration on a straight in the last spurt. (End Closer)

Hint

Frenzied Front Runners

Increase time needed for front runners to calm down when they become rushed.

Hint

Frenzied Pace Chasers

Increase time needed for pace chasers to calm down when they become rushed.

Hint

Frenzied Late Surgers

Increase time needed for late surgers to calm down when they become rushed.

Hint

Frenzied End Closers

Increase time needed for end closers to calm down when they become rushed.

Hint

Passing Pro

Slightly decrease fatigue when determined to pass another runner. (Long)

Hint

Pressure

When positioned midpack or further back on the final corner, minimally decrease the velocity of 3 runners ahead and 3 behind. Slightly increase skill user's velocity. (Late Surger)

Hint

Stamina Eater

Very slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long)

Hint

Smoke Screen

Moderately narrow the field of view for runners ahead late-race. (Long)

Hint

End Closer Straightaways ○

Slightly increase velocity on a straight. (End Closer)

Hint

End Closer Corners ○

Slightly increase velocity on a corner. (End Closer)

Hint

I Can See Right Through You

Slightly widen field of view with situational awareness when moving sideways. (End Closer)

Hint

Strategist

Medium/Long・If your base Speed and Power are both at least 1000, they are both increased by 20

Hint

Intense Gaze

Slightly unnerve runners in focus late-race. (End Closer)

Hint

Uma Stan

Slightly increase velocity when close to many runners.

Hint

Sympathy

Moderately increase performance when many runners share a sympathetic heart.

Hint

Early Start

Very slightly increase velocity for a medium duration when positioned toward the back mid-race. (End Closer)

Hint

Breakin' Out

Slightly increase velocity and slightly increase navigation when positioned around the very back mid-race. (End Closer)

Hint

Sharp Steps

Slightly increase acceleration in the early part of late-race if the skill user stayed toward the back without rushing until the start of late-race. (End Closer)

Hint

Training events(4 events)

Event names, choices and outcomes from GameTora. Events with conditions, random alternate outcomes or secret triggers are not listed.

Chain events· 2

Random events· 2

  • Adventurer Gold Ship
    冒険家ゴールドシップ
    Top Option
    Stamina +15 · Gold Ship bond +5
    Bottom Option
    Guts +10 · Skill points +15 · Gold Ship bond +5
  • Revive the Brand! Golshi's Yakisoba
    甦れ! ゴルシ印のソース焼きそば!
    Top Option
    Stamina +5 · Mood +1 · Gold Ship bond +5
    Bottom Option
    Hanshin Racecourse ○ hint +1 · Gold Ship bond +5